Ranged Impact

ranged impact active gift icon code vein wiki guide
Temporarily increases the attack power of shots fired from weapons
Tree Light
Gift Type Active
Required Stats
DEX Dexterity C

Ranged Impact is an Active Gift in Code Vein. Gifts are acquired from obtaining different Blood Codes and by using the Mistle to Acquire/Inherit them; a certain amount of Haze is needed to unlock your preferred Gift and have required stats in order to equip these. Through Gifts, players may perform unique actions such as buffing and healing themselves and their Companions, debuffing Enemies or dealing direct damage to enemies. 

 

 

Ranged Impact Information

  • Increases the damage of gift triggers (bayonet shots and all special weapon heavy attacks) by 50% for 30 seconds.
  • Does not affect melee type skill effects, including those useable with the bayonet, but does increase ranged ones like Fusillade Rondo and Tranquil Slice.
    • Ichor Cost: 5
    • Cooldown: 5sec
    • Attack Type: -
    • Non-Physical: -

  • Max Out Proficiency:

 

Ranged Impact Acquisition

  • Default gift acquired from the Hunter Blood Code.

 

Builds that use Ranged Impact

 
 
 
 
 
 
 
 
 

 

Ranged Impact Notes

  • Despite the skill description stating it is applied to shots, it does apply to other weapon attacks that consume ichor too (like Dammerung's charged heavy attack).
  • Does not affect light/dark type gifts.

 

 

Active Gifts
Ablative Blood  ♦  Active IFF  ♦  Adrenaline  ♦  Antibody Generation  ♦  Argent Wolf Cross  ♦  Arm of Set  ♦  Aurora Flash  ♦  Auto Heal  ♦  Baba Yaga's Gaze  ♦  Binding Mark  ♦  Blade Dance  ♦  Blast Bolt  ♦  Blazing Roar  ♦  Blood Awakening  ♦  Blood Barrage  ♦  Blood Guard  ♦  Blood Sacrifice  ♦  Blood Shot  ♦  Blood Spike  ♦  Blood Weapon  ♦  Bloodsucking Blades  ♦  Bloody Impact  ♦  Blow of Madness  ♦  Bridge to Glory  ♦  Chaotic Ash  ♦  Chariot Rush  ♦  Circular Cleaver  ♦  Circulating Pulse  ♦  Cleansing Light  ♦  Cloak of Winter  ♦  Cognitive Zeal  ♦  Concentration  ♦  Conviction Spike  ♦  Countermeasure  ♦  Crimson Moon  ♦  Crushing Might  ♦  Dancing Blaze  ♦  Dancing Fireblade  ♦  Dark Shout  ♦  Defensive Order  ♦  Desperate Burst  ♦  Disremember  ♦  Dogged Fighter  ♦  Draconic Stake  ♦  Dragon Lunge  ♦  Dusk Edge  ♦  Elder Contract  ♦  Elemental Wall  ♦  Ember Reversal  ♦  Ephemeral Refrain  ♦  Execution  ♦  Fatal Surge  ♦  Feral Tenacity  ♦  Final Journey  ♦  Fire Lily  ♦  Fire Storm  ♦  Flame Barrage  ♦  Flame Protection  ♦  Flame Spike  ♦  Flame Weapon  ♦  Flames of Rage  ♦  Flashing Fang  ♦  Floating Light  ♦  Focus Recovery  ♦  Foulblood Barrier  ♦  Fourfold Verdict  ♦  Freezing Roar  ♦  Frenzied Fire  ♦  Frost Spike  ♦  Frost Weapon  ♦  Fusillade Rondo  ♦  Gift Extension  ♦  Gift Prowess  ♦  Grave Knocker  ♦  Guard of Honor  ♦  Guard Reversal  ♦  Guard Stability (Active)  ♦  Guardian Aid   ♦  Hasten  ♦  Homing Hellfire  ♦  Hunting Feast  ♦  Ice Armor  ♦  Ice Barrage  ♦  Ichor Efficiency  ♦  Ichor Resonance (Receive)  ♦  Ichor Resonance (Send)  ♦  Ichorous Ice  ♦  Impact Wave  ♦  Indra's Coil  ♦  Inhibit Removal  ♦  Invigorating Rush  ♦  Iron Will  ♦  Juggernaut  ♦  Jupiter's Blade  ♦  Leak Removal  ♦  Legion Punisher  ♦  Lightning Barrage  ♦  Lightning Charge  ♦  Lightning Spike  ♦  Lightning Weapon  ♦  Lupinus Vita  ♦  Merciless Reaper  ♦  Modest Offering  ♦  Morale Boost  ♦  Night Fog Veil  ♦  Nightstalker  ♦  Numbing Mark  ♦  Offensive Order  ♦  Overdrive  ♦  Panacea's Essence  ♦  Peony Flash  ♦  Perfect Balance  ♦  Phantom Assault  ♦  Plasma Roar  ♦  Precision  ♦  Prismatic Veil  ♦  Prize Perception  ♦  Purging Thorn  ♦  Radiant Barrel  ♦  Rage of Perkunas  ♦  Raijin's Veil  ♦  Reckless Abandon  ♦  Red Shoes  ♦  Regenerator  ♦  Restorative Offering  ♦  Revenant Dagger  ♦  Rose Flame  ♦  Royal Heart  ♦  Sacrificial Edge  ♦  Sand Edge  ♦  Sands of Depravity  ♦  Sanguine Roar  ♦  Savage Dive  ♦  Serene Stance  ♦  Severing Abyss  ♦  Shadow Assault  ♦  Shadow Leap  ♦  Shifting Hollow  ♦  Shock Web  ♦  Slow Removal  ♦  Slow Trap  ♦  Slow Web  ♦  Slowing Shot  ♦  Sly Vengeance  ♦  Somatic Zeal  ♦  Sonic Arrow  ♦  Spoils Spotter  ♦  Steady Bulwark  ♦  Stun Removal  ♦  Stun Shot  ♦  Stun Trap  ♦  Stun Web  ♦  Supernatural Blood  ♦  Swallow Cutter  ♦  Sympathetic Boon  ♦  Thunderbolt Impact  ♦  Time Crunch  ♦  Tormenting Blast  ♦  Tranquil Slice  ♦  Treasure Tracker  ♦  Triple Annihilator  ♦  Twilight  ♦  Valiant Heart  ♦  Vanishing Hollow  ♦  Venom Mark  ♦  Venom Trap  ♦  Venomous Shot  ♦  Venomous Web  ♦  Vigorous Zeal  ♦  Vivification  ♦  Vodnik Mass  ♦  Volatile Storm  ♦  Walpurgis Fire  ♦  Warding Mark  ♦  Will-o'-the-wisp  ♦  Zero Recast



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    • Anonymous

      Pretty sure the ranged damage increase is actually 66%, I did a normal ranged attack with the bayonet on the training dummy and it did 697 damage, after ranged impact it did 1045 damage. If we do the numbers the increase is 66%, did the same with the charged attacks and the % increase still checked out

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