Multiplayer in Code Vein uses a seamless summoning system that attracts players to join a host's world. Some actions such as leveling up or enhancing healing capacities are restricted during a multiplayer session, and the progress done is only saved on the host world.

 

Code Vein Multiplayer

 As you explore online in Code Vein, you can be joined by not only a companion, but also another player to fight as a team in Multiplayer experience.

Distress Signals and Guests

 

Sending Distress Signals:

Distress signals can be sent and answered from "Multiplayer" on the menu screen. By sending a distress signal, a host can call out to other players for help with the exploration.

A distress signal cannot be sent under any of the following circumstances:

  • While playing offline
  • While in a multiplayer-restricted area
  • During boss battle
  • While in an area where the boss has been defeated (except for the depths)

A distress Signal will be canceled under any of the following circumstances:

  • You call off the distress signal yourself
  • You leave an area where multiplayer is allowed
  • You die

Further restrictions while sending distress calls:

  • Hosts may not use vivifier/vivification/mistle root while sending a distress call.

 

Answering Distress Signals

Distress signals can be sent and answered from "Multiplayer" on the menu screen. By answering a distress signal, a player can join another player as a guest and provide assistance during the exploration.

A distress signal cannot be answered under the following circumstances:

  • While playing offline
  • While in a multiplayer-restricted area
  • During a boss battle
  • The signal is sent from an area not yet reached
  • The signal is sent from the depth when you are in a normal field
  • The signal is sent from a normal field while you are in the depth

 Guests:

Guest who have responded to a distress signal cannot pick up items placed in the host's world. Guests can, however, pick up items dropped by defeated enemies.

Guest are not able to start combat with a boss, but once the host has commenced combat with one, guests are allowed to join.

In multiplayer, the following adjustments are made to the guests in accordance with the host:

  • Levels are changed to the same as the host.
  • The number of regens is lowered.
  • Guests can use the Needle of Unity to teleport to the Hosts location.

Once multiplayer is over, guests return to their normal state.

Multiplayer can end under any of the following circumstances:

  • The Host or Guest dies
  • The boss in the area being explored is defeated
  • The connection between the host and guest is lost.

 

Co-op Play with Companions

After getting matched with another player, you can explore the field with three characters: your character, your companion character, and the guest player's character.

When your companion uses a Gift it also affects the guest player, so use your companion well to explore the field.

You have the option to leave your companion behind, just like in offline play.
If you want a tougher challenge, try exploring a field with just a guest character.
Note: For the network test version, you can change or disengage your companion at a mistle plant.

Communication

You can communicate with other players by displaying your "emotions."

There are gestures, stamps, and voices.

You can combine these elements to create your own unique emotions.
You'll find more stamps and voices as you progress through the game.Of course, you can simply use a gesture on its own, or combine just a stamp and a voice.
There are eight palettes for emotions.

Medals

 After accomplishing certain feats in multiplayer such as defeating a boss, you will be rewarded with special symbols of you achivement. like "Mark Of Honor". Depending on the number you collect, you will receive rewards that include Medals and Titles you can display during multiplayer. Icons and titles can be made visible to other players when you are matched up. Rescue other players as much as possible so you can get rare icons and titles. You can view your medals by selecting "Medals" in the Menu.




    • Anonymous

      06 Nov 2019 19:34  

      how does multiplayer effect weapon and blood veil level? Is it like Dark Souls 3 where you connect with players with weapons 2 levels above/below you?

      • 21 Oct 2019 11:46  

        To those wanting PvP: I can understand, and it in theory sounds nice. However, Code Vein was built with PvE in mind. Multiplayer wasn't even originally planned at all. Consider also how Gift-based combat is, and how easy it would be to make unbeatable 1-shot builds for PvP. Think back to Dark Souls 1 vanilla launch and what PvP was like then; now make it 10x worse. That's how Code Vein's PvP would be.

        • Anonymous

          15 Oct 2019 09:39  

          Got to absolutely love dropping to 3 regens, especially in City of Falling Flame/Emily's area, and how we can't even regen health at a mistle. Sets a very hard/high bar for co-op helping in that one map. Either you have the layout memorized and a NG+2 health pool, or you're willing to use flame tonics like candy...and a NG+2 health pool. Those lava areas are a pain. So, imo, they really need to fix a few things to get co-op working for *all* maps. Outside of this one issue, everything works fairly well. Here's hoping it gets fixed sometime after patch 1.04.

          • Anonymous

            13 Oct 2019 00:17  

            An optional invasion system and arena would be great. That way people who like pvp can still do it and the PvE only neutered *****es can feel safe. It's a win win!

            • Anonymous

              10 Oct 2019 11:44  

              im having coop issues on XBOX. i can join a random game, i can join a friend with password no problem. but when i try to host anyone it take about 10 failed attemps or not at all. any idea why this is happening. it seemed to start when the patch when up.

              • Anonymous

                09 Oct 2019 00:48  

                Guys guys... Use Hamachi or Radmin, it will help you connect with others , or make a better connection too

                • Anonymous

                  06 Oct 2019 20:13  

                  My friend and I live in different regions. We both want to play this game together but it seems like the distress signal system doesn't work. We've tried having the same password. No restrictions for Regional matchmaking and Same area as well. Tried alternative methods as well and still doesn't work. anyone else know a solution to this?

                  • Anonymous

                    04 Oct 2019 22:40  

                    Multiplayer is broken ... i tried 1000 times to play with another players.... nothing all time i see a loading screen and it say... connection broke up... . All game work ...just these not! Thats extreme annoying. And yes i have tried a lot of settings nothing changes.

                    • Anonymous

                      04 Oct 2019 13:58  

                      So you can't do two coop partners instead of the npc? That seems like a easy concept they could put in T-T

                      • 28 Sep 2019 05:14  

                        I created an account so I can edit and reply so i'm reposting, As far as I can tell the password settings don't work. If we use the exact same password and one requests and the other searches the searching will never find them. We've tried with everything unrestricted and with restricted area and choosing the same area. I live in America he lives in Denmark and we set our regions to the same but nothing ever worked

                        • Anonymous

                          28 Sep 2019 04:45  

                          As far as I can tell the password settings don't work. If we use the exact same password and one requests and the other searches the searching will never find them. We've tried with everything unrestricted and with restricted area and choosing the same area.

                          • Anonymous

                            28 Sep 2019 04:17  

                            I'm honestly glad that there is no PVP, I want to play the game with my friends without worrying about being invaded by others. Don't get me wrong PVP has it's place but not all games needs to have it as a standard.

                            • 27 Sep 2019 06:42  

                              Now that the game is live, feel free to edit the page to add information from the launch version of the game! Also if you're experiencing multiplayer issues, post a comment so others can give you tips!

                              • Anonymous

                                22 Aug 2019 03:10  

                                Wtf.... this will be like the tenth ds like game without pvp. So yet again, neither me or my six friends will purchase it. I seriously don’t understand...

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