Multiplayer in Code Vein uses a seamless summoning system that attracts players to join a host's world. Some actions such as leveling up or enhancing healing capacities are restricted during a multiplayer session, and the progress done is only saved on the host world.

 

Code Vein Multiplayer

 As you explore online in Code Vein, you can be joined by not only a companion, but also another player to fight as a team in Multiplayer experience.

Distress Signals and Guests

 

Sending Distress Signals:

Distress signals can be sent and answered from "Multiplayer" on the menu screen. By sending a distress signal, a host can call out to other players for help with the exploration.

A distress signal cannot be sent under any of the following circumstances:

  • While playing offline
  • While in a multiplayer-restricted area
  • During boos battle
  • While in an area where the boss has been defeated (except for the depths)

A distress Signal will be canceled under any of the following circumstances:

  • You call of the distress signal yourself
  • You leave an area where multiplayer is allowed
  • You die

 

Answering Distress Signals

Distress signals can be sent and answered from "Multiplayer" on the menu screen. By answering a distress signal, a player can join another player as a guest and provide assistance during the exploration.

A distress signal cannot be answered under the following circumstances:

  • While playing offline
  • While in a multiplayer-restricted area
  • During a boss battle
  • The signal is sent from an area not yet reached
  • The signal is sent from the depth when you are in a normal field
  • The signal is sent from a normal field while you are in the depth

 Guests:

Guest who have responded to a distress signal cannot pick up items placed in the host's world. Guests can, however, pick up items dropped by defeated enemies.

Guest are not able to start combat with a boss, but once the host has commenced combat with one, guests are allowed to join.

In multiplayer, the following adjustments are made to the guests in accordance with the host:

  • Levels are changed to the same as the host.
  • The number of regens is lowered.

Once multiplayer is over, guests return to their normal state.

Multiplayer can end under any of the following circumstances:

  • The Host or Guest dies
  • The boss in the area being explored is defeated
  • The connection between the host and guest is lost.

 

Co-op Play with Companions

After getting matched with another player, you can explore the field with three characters: your character, your companion character, and the guest player's character.

When your companion uses a Gift it also affects the guest player, so use your companion well to explore the field.

You have the option to leave your companion behind, just like in offline play.
If you want a tougher challenge, try exploring a field with just a guest character.
Note: For the network test version, you can change or disengage your companion at a mistle plant.

Communication

You can communicate with other players by displaying your "emotions."

There are gestures, stamps, and voices.

You can combine these elements to create your own unique emotions.
You'll find more stamps and voices as you progress through the game.Of course, you can simply use a gesture on its own, or combine just a stamp and a voice.
There are eight palettes for emotions.

Medals

 After accomplishing certain feats in multiplayer such as defeating a boss, you will be rewarded with special symbols of you achivement. like "Mark Of Honor". Depending on the number you collect, you will receive rewards that include Medals and Titles you can display during multiplayer. Icons and titles can be made visible to other players when you are matched up. Rescue other players as much as possible so you can get rare icons and titles. You can view your medals by selecting "Medals" in the Menu.




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