Crafting in Code Vein is the process of upgrading or transforming Weapons and Blood Veils from gathered materials. The player will need to provide the Merchant Rin Murasame with Crafting Materials in order to be able to upgrade or transform their equipment. Different items unlock different transformations, but the player will be able to transform and upgrade their gear from the beginning. Infusing Weapons and Blood Veil will typically remove any initial scaling the item may have in exchange for a static elemental damage and/or altered scaling based around a specific stat.
Upgrade
To update a Weapon or Blood Veil to "+X", you need to visit Rin Murasame and access the tab "Upgrade: Weapon List" or "Upgrade: Blood Veil List". Here, you can see all the upgrades available, what changes will be made to the weapon or Blood Veil and the requirements.
Upgrade | Item Requirement | Price (Haze) |
+1 | 1x Queen Iron | 600 |
+2 | 2x Queen Iron | 720 |
+3 | 4x Queen Iron | 840 |
+4 | 2x Queen Steel | 960 |
+5 | 3x Queen Steel | 1080 |
+6 | 5x Queen Steel | 1200 |
+7 | 2x Queen Titanium | 1320 |
+8 | 3x Queen Titanium | 1440 |
+9 | 5x Queen Titanium | 1560 |
+10 | 2x Queen Tungsten | 1800 |
Transformation
To transform a Weapon into another type, you need to visit Rin Murasame and acces the tab "Transform: Weapon List". Here, you can see all the transformation available, what changes will be made to the weapon and the requirements. All transformations cost 10,000 Haze.
Transformation | Item Requirement | Effects |
![]() |
1x Prometheus Chrome | Reduces weight while also reducing Base Damage and Defense Stats |
![]() |
1x Atlas Chrome | Increases Base Damage and Defense Stats, but increases Weight. |
![]() |
1x Heimdall Chrome | Haze Increases Scaling while reducing Base Damage |
![]() |
1x Eos Chrome | Increases the effects of Gifts, increases Base Damage but reduces Scaling Damage. |
![]() |
1x Artemis Chrome | Increases Drain Rating while reducing Base Damage |
![]() |
1x Scathach Chrome | Increases Fire Damage while reducing Scaling Damage |
![]() |
1x Fionn Chrome | Increases Ice Damage while reducing Scaling Damage |
![]() |
1x Isis Chrome | Haze Increases Lightning Damage while reducing Scaling Damage |
![]() |
1x Hermes Chrome | Applies Venom Status Effect while reducing Base Damage |
![]() |
1x Hephaestus Chrome | Applies Stun Status Effect while reducing Base Damage |
![]() |
1x Harmonia Chrome | Applies Inhibit Status Effect while reducing Base Damage |
![]() |
1x Mercury Chrome | Applies Slow Status Effect while reducing Base Damage |
Crafting Materials in Code Vein is a type of item that is used by players to upgrade a Weapon or a Blood Veil, and to transform equipment to gain different special effects. The obtained materials can be presented to Rin Murasame in order to upgrade or transform a specific weapon. Upgrade Materials can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Crafting Materials in Code Vein including their description and usage. You can find detailed information on crafing material locations and properties on each individual pages linked below.
Crafting Materials in Code Vein
Click the Header to Sort the table.
Item Name | Item Description | where to find it | |
![]() Queen Iron |
A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field, later sold at Coco's | |
![]() Queen Steel |
A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
![]() Queen Titanium |
A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
![]() Queen Tungsten |
A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
![]() Awake MJ018 |
An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ109 |
An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ212 |
An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ310 |
An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Mercury Chrome |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with obstructive properties. Creating an equipment specialized in slowing enemies at the cost of decreased attack and Gift properties. |
Exchange trading points with Coco |
|
![]() Hephaestus Chrome |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with Paralytic properties. | Exchange trading points with Murasume | |
![]() Hermes Chrome |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with venomous properties. | Exchange trading points with Davis | |
![]() Prometheus Chrome |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and reduce its weight. But at the cost of decreased base stats. | Exchange trading points with Louis | |
![]() Atlas Chrome |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and increase an equipment’s weight while also increasing its base stats. | Exchange trading points with Yakumo | |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into an intensified item with greater stat scaling. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Jack | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to greatly enhance its attack power or a Blood Veil to greatly enhance its Gift effectiveness. But at the cost of greatly reduced stat scaling. | Exchange trading points with Io | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into a drain-specialized equipment with an enhanced drain rating. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Mia | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with blazing properties. Creating a fire-specialized equipment at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | Found in the City of Falling Flame | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with freezing properties. Creating an ice-elemental item at the cost of decreased weapon and Gift attack properties and reduced scaling | Found in the Ridge of Frozen Souls | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with electric properties. Creating a lightning-elemental item at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | Found in the Cathedral of the Sacred Blood | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with obstructive properties. Creating an item specialized in inhibiting enemies at the cost of decreased attack and Gift properties. | Found in the Crown of Sand, or exchanging trading points with Eva. |
- Anonymous
Doea anyone know if buffs stack? For example say you have a venom weapon would adding the venom wepon gift buff add to it? To go even one step further would the venom focus buff stack as well?
- Anonymous
Most of the information is correct. But Eos doesn't reduce scaling, it removes it entirely.
- Anonymous
Thanks for the info. Is there a way to remove the added affects?
So i need to state this, Does Intensification and Lightning get buffed by Haze in anyway? Or is it just mis-wrote?
As your page currently says, Intensification: "Haze Increases Scaling while reducing Base Damage" and Lightning: "Haze Increases Lightning Damage while reducing Scaling Damage"
I'm assuming this is just a misshap in the text, but if it actually does get effected by Haze in any amount, that's ground breaking for some runs.
0
+10
-1