Weapons in Code Vein are equipment that players use to deal damage to enemies. There are five main categories of melee weapons, which can be swapped on the fly via the game's systems, and upgraded to enhance their capabilities. Much like Dark Souls, weapons in Code Vein can block damage, have parameters, stat requirements and elemental capabilities.

  • Your weapon scales off your character's Level - and is then influenced by your Blood Code. Keep this in mind as you plan your Upgrades.
  • Matching Blood Codes to your playstyle will allow you to create unique and versatile builds.

How to choose the right Code Vein Weapon?


Since you can level up multiple classes simultaneously and swap weapons on the fly, players can choose a specific weapon for each specific level, enemy or boss encounter. Consider selecting your Blood Code and Blood Veil vs the weaknesses of enemies:

  • Venom
  • Leak
  • Stun
  • Banish
  • Slow
  • Blood
  • Fire
  • Ice
  • Thunder


Equipment Restrictions


Each piece of equipment has stats requirements and weight. Exceeding your weight limit restricts your ability to dodge attacks. Not meeting the stat requirements greatly reduces your attack power.

Equipment can be changed from the menu screen. Both main weapon and sub weapon can be equipped. These weapons can be switched without opening the menu. Press ↑ (upward arrow) to switch between main and sub weapon.



Weapon Categories in Code Vein

One-Handed Swords

Easy to use, versatile, shorter range but fast attacks and balanced damage


Two-Handed Swords

Powerful and long reach, but slower to wind attacks


Spears, Halberds, and Polearms

Long reach, area damage, 360 AOEs


Two-Handed Hammers

Heavy blunt attacks with decent range but slow speed.


Bayonet Rifles

Can shoot enemies from range, and also melee.


Weapons List in Code Vein




One-Handed Swords


Two-Handed Swords


Spears, Halberds, and Polearms



Two-Handed Hammers



Bayonet Rifles





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    • Important Notes about Pierce Damage:

      On Weapons, you'll notice there is no Pierce only weapon or a weapon with Pierce listed first, it is always listed second. You only do Pierce damage when you do a thrusting attack. For most weapons, it's the Dodge while standing still to Light Attack Thrust and the Combo Button + Light Attack Thrust. A few weapons may have a thrust as their charged heavy. What this means, is that you do not need to take the Pierce Damage Resistance of bosses into account for your melee weapon, unless you plan on thrusting them to death. You can effectively only consider Crush and Slash when choosing weapons for bosses.

      For Gifts, this is where Pierce can be the primary damage source from an offensive spell and you should take the Pierce Damage Resistance of bosses into account anytime you are casting.

      • Anonymous

        Fortified Nagimukuro A in willpower, all 3 weapon drain ratings, 18-19 ichor on charged heavy... Argent wolf pole arm, severing abyss 1 shot build... huge hammer, stunlock city with right setup, even on bosses... executioner blade, Best 1h sword speed to DMG.... Wolf kings blade, heavy spam best DMG in game hands down... Libertador, ruthless single target DMG, best ichor to DMG ratio in the game... Dammerung, with iron will, foul blood barrier, and Regen skill(sry forgot spelling), you are now truly a DMG eating tank... Add to this please guys, especially light builds, I can't find anything special... Enjoy

        • Anonymous

          They have 4 actual katanas.. just they have extra mounts and the katana itself is unhilted.. I the regular drop 2 h Hani and nagi.. the ladder is just a massive one and has the best 2h moveset in the game.. fight me

          • Anonymous

            So, elements. Apparently an element of 35 means +0.05x damage; 40 means +0.1x; 50 means +0.2x; 55 means +0.25x; 60 means +0.3x; 70 means +0.4x; 80 means +0.5x... so it's the % increase, plus an added meaningless 30 if there's any elemental damage at all? Weird. They stack additively with each other, multiplicatively with other attack power: 50 of all four elements means +0.8x damage. 50 is the norm for Chrome'd weapons and Gift buffs, but some innate elemental weapons have other numbers. The wiki says the Gift buffs add less to weapons that already have the element on them, but I'm not seeing that--in all cases, it's adding 20 (aka +0.2x aka 20%, not 15% like the wiki says), except if the element isn't already present, then it reads as 50, but the effect is the same either way. No idea what that extra 30 is for.

            • Anonymous

              they have the blazing claw which is the closest thing to a katana. its really cool and once you upgrade it, it is very powerful. its not like a traditional katana like you see hung up on the walls at the shop but it is just as nice looking and it gets the job done.

              • Anonymous

                I really wish they had some kinda katana variant in the game. I mean they have a bunch hung up by the weapons shop. I hate when games do that ( ._.)

                • Please stop spreading misinformation about Blood Veils... They do NOT increase weapon damage, only the Drain Attack damage as well as Dark and Light Gift damage (excluding weapon buffs)

                  • Anonymous

                    Can you put in a sword that is like a katana-sheath type of weapon for swords? Please? that would be awesome!

                    • Anonymous

                      I saw a guy wielding what i presume to be a rare twohanded sword, it was curved, had a flat tip with one serrated edge. Where can i find this sword?

                      • Anonymous

                        I'm starting to get some The Surge flashbacks, with it only having 5 weapon types as well. The movesets in The Surge were very diverse among types, though, which really helped it. Maybe this will be the case?

                        • Anonymous

                          My advice always, add more unique weapons, whips, scythes, boomerangs, but keep the ratio 3:1 so that unique weapons are still, you know “unique”!

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