The Queen's Knight
|Location||Memories of Player|
|Elemental Resistance||Fire 0%
|Physical Resistance||Phase 1
Phase 3 (15-20% HP)
The Queen's Knight is a Boss in Code Vein. Bosses are special Enemies that feature their own arena, a large and prominent health bar, and a variety of unique moves and abilities. You will need to choose the appropriate Blood Code, Gifts, Weapons, Blood Veil, and Companion in order to defeat these formidable foes.
The Queen's Knight Location
- Memories of Player
- This boss is optional.
The Queen's Knight Rewards
- 32.900 Haze
The Queen's Knight Tips
- Weak against Ice, Lighting and Fire
- High Blood Resistance
- Each attack can deal about 600+ damage a piece. High mobility is advised.
- Can be afflicted by Venom, Stun and Slow. Slow resistance is lower. Stun and Venom have about the same resist (20 hits on average), but need high buildup.
- Completely Immune to Inhibit.
- Upgrade level of at least +5 is highly recommended.
The Queen's Knight Strategies
I use the Queenslayer Greatsword and Berserker Blood Code for this fight. Make sure it is upgraded to +6 before facing him. The main thing you want to look out for are his shield attacks as they hit hard and aren't easy to dodge. Try to bait sword attacks, and stay a mild distance away. It's best to stay to his sword side if possible.
Bait him into attacking and then strike him once or twice if you can. You'll hit hard with this weapon, so it should go quickly. And don't be afraid to trade damage. Be sure to dodge through his charging sword attack if you can, as it hits hard if he gets you.
In phase two you'll need to dodge when he leaps into the air. Wait until the last possible second before dodging, and then strike him as you come out of your dodge.
In the last phase he'll start porting around and he'll strike at you repeatedly when he jumps into the air. Try to dodge 2 or 3 times in a row, and when you come out of your last dodge, roll out of the blood trail you'll be standing in.
Lastly, try to time your skills when he comes out of long attack animations so that he cannot interrupt you. If you time them right, you will dive under his first swing and then jump over his second.
If you defeat the boss you will see the writing "Greater Lost Dispersed" upon the screen.
This strategy will dabble in abusing of two status effects to deal with the boss for you: Venom and Slow. As such, a fast-hitting weapon with good recovery would be ideal (Queenslayer Sword serves for this purpose very well). Preferably transformed/infused with a Hermes Chrome (Venom), as our main damage won't come from hitting the boss itself. Be mindful of your Max Ichor and drain rating, because you will need to reapply your buffs constantly!
The bare-bones gift setup is Binding Mark, Venom Mark, and if you have it, Iron Will (as it can save you from one stray hit). The blood code itself isn't all too important as long as: A) It lets you use these three gifts, and B) Let's you roll normally (Mobility normal). Thus, any blood code with Dexterity (for the Marks) and Fortitude (Iron Will) at C rank apply for this.
More optimal/customized setup can include: Hunting Feast (to regain more ichor from hitting the boss), Lighting/Flame Weapon (since it can boost your damage a fair amount, but it's duration is short), and Concentration (allows you to exploit more opportunity windows, but expires as soon as you get hit). You can also take Adrenaline and Overdrive if you want your on-hit damage to be more substantial and of longer duration. Foulblood Barrier is an option too, if your Blood Code allows it (either innately or by tweaking with stat up passives)
Your pasives can actually be whatever you want, but anything that makes the boss easier helps, such as Savvy Evasion (you will be constantly dodging), Venom Buff (if you feel the venom buildup is too slow even with the mark), Focused Stamina Usage (since you will be constantly entering focus mode), or Weapon Drain Rating Up (as you may be in dire need of Ichor to keep the buffs topped up). Pasives that increase your stats can be an option too if you want to use specific gifts but your blood code doesn't allow it.
Before starting the fight, buff yourself with your gifts of longer duration and Binding Mark, and then gain enough Ichor to cast the rest of buffs. You may want to hold on getting too attack-happy until you can apply at least the Slow status. As such, bait his sword attacks and abuse the boss recovery windows, and dodge as much as you can while building up your focus. Be wary of his shield attacks, as they come deceptively fast and have a lingering hitbox.
Once you are able to inflict slow (or just slightly before it applies), use Venom Mark and attack him while abusing of the Focus State stamina recovery to unleash hell upon him. This will drain his hp, and in the meanwhile you can focus on dodging and reapplying any buffs you may need, or regain any ichor you may need for phase 2.
In phase two you'll need to be ready to roll when he leaps and vanishes in the air. Wait as long as possible and then dodge forward (or to the side) when the camera changes it's angle. Make sure you're not near a wall when you do this, as it can follow up with a shield spin. If you dodged properly and you aren't near a wall, you can sneak a hit or two.
In the last phase, you will want to have at least half of your stamina ready at all times, and stay away from the middle of the arena. Once he starts spamming his teleport attacks, having stamina is essential as dodging constantly is necessary. You will need to keep it up until he teleports to the middle and then stay away from the boss in any cardinal directions from him, as blood pillars will erupt to the ground and will ruin your day if they hit. Once you've confirmed you're safe, regain your stamina while advancing towards him (or stay where you are and re-apply your buffs if needed).
Once you defeat the boss you will see the writing "Greater Lost Dispersed" upon the screen, and a series of cutscenes will play.
Attacks & Counters
|Dash Attack||For this attack, this boss will perform a dash attack from afar allowing it to close the gap. It can be dodged by rolling left or right and follow up with an attack since it will recover for a brief moment before performing another attack|
|Shield Bash||The Queen's Knight will dash forward using its shield that will knockback anyone it hits. Instead of dodging backward or even forward, be sure to roll to the side to avoid getting hit.|
|Double Slice||This is a fast attack where the Knight will swing its sword twice, so be sure to dodge left first then right and follow up with one or two attacks.|
|Lunge Attack||Do not roll backward since this attack has a very long range, dodge to your side and follow up with a few basic attacks.|
|Retaliating Knight||If you are close enough or if the Knight deals enough damage, it will retaliate by flying backward and following up with a horizontal slash attack that emits a short range of waves from its sword. If you keep your distance, you will not get hit by this attack, which will also allow you to follow up with any long-range attacks.|
|Leap Attack||In Phase two, it will have an additional attack where it will leap into the air and follow up with slamming the ground with its sword towards your position. If you are locked in, you can easily see if it will land on you since there will be a brief moment for you to time your dodge right before it actually attacks. It's safe to dodge and land one or two attacks and keep your distance again.|
|Triple Leap||In conjunction with its leap attack, the Queen's Knight will leap in the air three times and end up landing on the middle of the arena, following up with an AOE attack where it will emit pillars in a vertical line. Right after dodging the first and second leap attack, take your time and watch where the light will come from on the ground before actually dodging to identify where the pillars will come from.|
|Spinning Shield||A spinning attack that allows the Queen's Knight to close in the gap, it is wise to have and use Shifting Hollow in order to phase forward through its attack|
|Overcharged Attacks||All attacks are charged and are much faster. Having Shifting Hollow will be very useful since you can easily mix up your evasion skills.|
The Queen's Knight Lore
Lore notes, information on folklore, etc go here
Lore theories should be clearly marked as such.
The Queen's Knight Notes & Trivia
Voice Actor, homages, and other trivia go here.