The Virgin Born
|Location||Gaol of the Stagnant Blood|
|Reward/s||182000 Haze (NG)|
|Elemental Resistance||Fire 70%
|Physical Resistance||Crush 0%
|Immune||Venom, Stun, Slow, Inhibit|
The Virgin Born is a Boss in Code Vein. Bosses are special Enemies that feature their own arena, a large and prominent health bar, and a variety of unique moves and abilities. You will need to choose the appropriate Blood Code, Gifts, Weapons, Blood Veil, and Companion in order to defeat these formidable foes.
The Virgin Born Location
- Gaol of the Stagnant Blood after defeating the Skull King Boss.
- Not fought during the "Heirs" route.
- This boss is not optional in both the "To Eternity" and "Dwellers in the Dark" routes.
The Virgin Born Rewards
- Rewards: 182000 Haze (NG)
The Virgin Born Notes & Tips
- Takes drastically reduced damage from behind and the side
- Resistant to Blood/Fire/Cold/Lightning, making elemental buffs or weapons a bad choice. If you add 2 or more damage types to a weapon you will do almost 0 damage because of the damage calculation. 30% from fire x 30% from ice = 9% damage output. During some testing it seems that some points on his body may be less magic resistant but not by much and are still less than base damage though the tests are inconclusive.
- Immune to venom/stun/slow/inhibit status.
- All of it's spells do pure physical damage, there is no need to buff your defense with any elemental resists. Use gifts that reduce all damage taken like Iron Will / Ablative Blood instead.
The Virgin Born Strategies
As described above, non-elemental damage is highly recommended, due to the Virgin Borns high elemental resistances. Due to the long recovery periods after many of its attacks, large weapons are viable in punishing the boss during the pauses between its assault. Note that only the chest and head of the boss will take full damage from player attacks; its main arms will only take approximately a third of normal damage, and its flanks will only take around an eighth of normal damage.
The Virgin Born is massive and deals high damage, but its large size can work to the advantage to the player, as rolling into and under the boss will make many of its follow ups whiff. Blocking may be effective in dealing with some attacks, but be aware that a sizeable portion of its moveset strikes from above, and thus has a good possibility of slipping past your guard. Thus, a normal or fast dodge is recommended, in order to evade the majority of its moveset. Foulblood Barrier can be a valuable gift to use in this fight, as it can somewhat alleviate the high damage, single hitting attacks of the Virgin Born.
The boss consists of two phases.
During the first phase, the Virgin Born will use mostly physical swipes and slams, with one AOE spell and one ranged magic projectile:
1. Claw Strikes
The Virgin Born will wind up and swipe with one of it's arms. Can be followed up with a back-hand from the same arm, a strike from the opposite arm, a jumping body-slam if you are underneath its torso or a magic-charged stomp with its left arm . Rolling towards and to one of its sides is an effective way to avoid any follow-up claw swipes, leaving only the body slam and the magic stomp to react to. If you are at a middling distance from the boss, it will leap towards you before swiping, closing the gap extremely quickly.
2. Magic Stomp
The Virgin Born will hold its left hand up for a second while tracking the player, then smash it down, creating a magical AOE a split second after the initial stomp, that will catch rolls in the vicinity of its left arm. Its body will also damage the player as it slams, thus making the area directly underneath it a dangerous location for the player. Moving towards the boss' left will cause it to overshoot the slam, but care must be taken to roll, in order to avoid the sizeable hitbox of its body.
3. Aoe Explosion
Telegraphed by purple sparks rising from the ground,the Virgin Born will charge up and release an AOE spell around its body in circular area, dealing very high damage and knocking down the players. Blocking is ineffective, and will still result in the player taking full damage. Thus retreating to safety is recommended in order to avoid this. After the explosion. the boss will leap backwards.
4. Body Slam
If you are underneath The Virgin Borns body, there is a chance it will leap upward and slam its body downwards, damaging and staggering the player. If the player is in front of it after the initial slam, the Virgin Born will follow-up with claw swipes, which are unavoidable if the player has been staggered. Thus, the optimal way of avoiding the attack will be to dodge towards and to the side of its body, as even if the player fails to avoid the slam, they will not be vulnerable to the swipes that follow afterwards.
5. Thorn Spear
Utilized by the Virgin Born if the player is positioned at a distance from it. Telegraphed by the Virgin Born gathering energy in its claws, it will charge up, then firing a fast moving projectile at the player. Since it tends to lead players with the bolt, dodging towards and through the thorn will be the safest way to dodge it. Additionally, one may choose to simply block the projectile, but will take chip damage as a consequence.
After about 60-65% of its health, the second phase will begin, signalled by miasma appearing around its body as it powers up. In the second phase, it will use additional magical spells to augment its original moveset. Changes include:
1. Purging Thorns
Always the first move used after phase two begins, the faces on the Virgin Borns head will light up, it will float up while charging for a few seconds, after which it will fire a rain of magical thorns aimed at and around the player. Extremely difficult and usually luck based to avoid completely, there a few ways in which the player can minimise damage. Firstly, and probably the most reliable way, by moving away from the boss and blocking, only chip damaged from one or two thorns will be suffered. Secondly, if the boss is next to the walls of the arena , the player can run directly undeneath it , avoiding damage from the thorns (not guaranteed due to the large AOEs, which may clip the player). Thus, Foulblood Barrier is extremely useful here in order to mitigate the potential from a stray thorn striking a player through their block, and can be potentially lifesaving in NG+ and higher. After the barrage, the Virgin Born will float down, and will become vulnerable for a sizeable period, giving an opportunity to heal, buff, or attack.
2. Thorn Spear
An upgraded version from the first phase of the fight, the Virgin Born will now fire three projectiles instead of one in a spread, making dodging to the sides more risky. Additionally, the boss will no longer telegraph its attack by charging up purple energy in its claws, thus making good reaction speed necessary in order to avoid the thorns.
3. Gravity Spheres
The Virgin Born will charge up purple energy in its claws, and then summon three gravity spheres; one to its front, and one on both its left and right side. The spheres will do no damage, but will pull the player towards their centre, thus leaving them at a medium distance, and vulnerable to its other attacks, namely its ranged projectiles, and the magical stomp. The player can opt to sprint away from the spheres, provided they are ready to dodge any attacks headed their way.
4. Laser Beam
Utilized when the player is at mid to long distance from the boss, the Virgin Born will charge up purple energy in its claws (similar animation as the chargeup for the gravity spheres), then fire a beam directly forwards. It will then separate its arms, and sweep the beam to its sides. While the initial frontal beam can be sidewalked, players must time their dodge through the beam as it sweeps to the side. Alternatively, if the player is close enough to the boss, rolling underneath its body will be enough to avoid the beam completely.
While the Virgin Born can hit immensely hard, its moves are well telegraphed, and with enough practice, players will be able to evade the majority of its attacks.
NOTE: All of it's spells do pure physical damage, there is no need to buff your defense with any elemental resists. Use gifts that reduce all damage taken like Iron Will / Ablative Blood instead.
Attacks & Counters
|Claw Strikes: It will wind up and swipe with one of its arms. Can be followed up with a back-hand from the same arm, a strike from the opposite arm, a jumping body-slam if you are underneath its torso or a magic-charged stomp with its left arm||Roll forward and try to stay behind it. Don't go underneath in case he stomps you with its body.|
|Magic Stomp: It will hold its left hand up for a second while tracking the player, then smash it down, creating a magical AOE a split-second after the initial stomp, that will catch rolls in the vicinity of its left arm||Dodge left to avoid the slam. Be careful as it's body will also damage you if you get hit by it.|
|Aoe Explosion: It will charge up and release an AOE spell around its body in circular area, dealing very high damage and knocking down the players. After the attack is over, the Boss will leap backwards||You can't block this attack so the best strategy is to jump backwards as far as you can and wait for the attack to finish.|
|Body Slam: It will jump upwards and then slam the ground with its body.||Try not to stay beneath it. If you get hit, you will stagger.|
|Thorn Spear: It will gather energy on its claws and then fire a fast moving projectile to the player.||You can either block the projectile or dodge forward to avoid the damage.|
|Purging Thorns: The faces on the boss head will light up, it will float up while charging for a few seconds, after which it will fire a rain of magical thorns aimed at and around the player||This attack is very difficult to avoid. You can either run away from the boss and use the block to minimize damage or try to stay underneath the boss. After the attack is over, players will have a window to heal back or attack the boss.|
|Three-Thorn Spear: It will now fire three projectiles instead of one in a spread, making dodging to the sides more risky||You can either block or dodge forward to avoid the damage.|
|Gravity Spheres: It will summon three gravity spheres: one to its front, and one on both its left and right side. The spheres will do no damage, but will pull the player towards their center.||You can avoid the spheres by staying away from them. If you get caught, run to escape from them and try to avoid the boss attack.|
|Laser Beam: It will fire a beam directly forwards and then separate its arms and sweep the beam to its sides||You can either roll to dodge the beam or run underneath the boss to avoid the attack altogether.|
The Virgin Born Lore
Lore notes, information on folklore, etc go here
Lore theories should be clearly marked as such.