Bayonet Rifles are a type of Weapon in Code Vein. Bayonet Rifles provide the wielder a balanced attack with both long projectile and short melee attacks allowing you to dance around the battlefield. These weapons can be found inside chests, randomly scattered in the area, dropped by enemies or bosses after defeating them, and can be purchased from a Merchant.
Pressing the Strong Attack fires the rifle. Firing a rifle consumes ichor. Rifles fire differently depending on if the attack is Charged (holding down Strong Attack button). A key detail to note is that the Bayonet Rifle's shot damage scales off of Willpower and Mind, not Dexterity. The damage values of your Bayonet on your character stats page will not reflect this detail.
This page covers a list of all the known Bayonet Rifles in Code Vein which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Bayonet Rifles in Code Vein
Name & Icon | Attack | Stat Scaling | Defense | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Type | Physical Base |
Status Effect | Drain Rating | Weight |
STR | DEX | MND | WIL | Slash | Crush | Pierce | Status Defense | Stamina Reduction | Drain Rating | ||
Queenslayer Bayonet |
Slash Pierce |
130 | - | 0.27 | 15 | - | A | C+ | B | 71 | 56 | 71 | - | 30 | 0.34 | |
Slash | 167 | - | 0.27 | 11 | - | C | D | C | 62 | 47 | 62 | - | 30 | 0.34 | ||
Slash Pierce |
153 | - | 0.27 | 8 | - | C+ | C | D | 67 | 52 | 67 | - | 30 | 0.34 | ||
Crush Pierce |
138 | - | 0.27 | 14 | - | A | C | B+ | 61 | 61 | 71 | - | 30 | 0.34 | ||
Slash |
150 | - | 0.27 | 10 | - | A | C | B | 66 | 66 | 66 | - | 30 | 0.34 | ||
Slash |
183 |
- | 0.27 | 20 | - | C+ | B | B | 67 | 47 | 67 | - | 35 | 0.34 | ||
Slash Pierce |
163 | - | 0.27 | 24 | - | B+ | D | B+ | 71 | 56 | 71 | - | 35 | 0.34 | ||
Slash Pierce |
125 | 40 | 0.27 | 18 | - | A | C+ | C+ | 71 | 56 | 71 | 10 | 35 | 0.34 | ||
Slash | 82 | 60 | 0.27 | 33 | B+ | A | B | E+ | 73 | 73 | 73 | 10 | 50 | 0.34 | ||
Slash | 119 | - | 0.27 | 22 | B | C+ | C | B | 68 | 68 | 53 | - | 35 | 0.34 | ||
Crush Pierce |
174 | - | 0.27 | 27 | - | B | D | B+ | 61 | 66 | 66 | - | 45 | 0.34 | ||
Crush Pierce |
120 | - | 0.37 | 12 | - | A | - | A+ | 52 | 61 | 61 | 15 | 30 | 0.34 | ||
Slash | 170 | - | 0.27 | 14 | - | C+ | - | A | 66 | 51 | 66 | 15 | 30 | 0.34 |
- Anonymous
Important Notes about Pierce Damage:
On Weapons, you'll notice there is no Pierce only weapon or a weapon with Pierce listed first, it is always listed second. You only do Pierce damage when you do a thrusting attack. For most weapons, it's the Dodge while standing still to Light Attack Thrust and the Combo Button + Light Attack Thrust. A few weapons may have a thrust as their charged heavy. What this means, is that you generally do not need to take the Pierce Damage Resistance of bosses into account for your melee weapon, unless you plan on thrusting them to death. You can effectively only consider Crush and Slash when choosing weapons for bosses.
For Gifts however, this is where Pierce can be the primary damage source from an offensive spell and you should take the Pierce Damage Resistance of bosses into account when selecting caster loadouts.
- Anonymous
Bloody Snow and Thunderbolt bayonets both need to be added to this page. Some of the best ones in the game.
- Anonymous
Analyzing from a melee perspective, the bayonet and lost bayonet have the best basic chain (long range alternating sweeps), the cool backdash then forward stab move but lack a gap closer. The rubellite is a no go imo because the second attack in the chain locks you into a double attack which gets you killed. Mia's bayonet has the very useful spinning backdash on the normal chain and a quick forward leap attack on the bumper + light attack, but the first light attack in the chain has terrible range and misses a lot. Conclusion: when using Mia's bayonet, use the bumper + light attack liberally to make up for it's weaknesses and the basic bayonet might actually be good.
normally mind and willpower effect dark and light spell damage respective but mind/willpower both effect a Bayonet's shot damage as well as the special attacks of weapons that consume ichor. You'll get the most ranged damage from a Bayonet with a blood code that maxes both mind and willpower.
However, note that the Bayonets do have different movesets, some much more effect at melee than others. So the Bayonet with the strongest ranged attack is not necessarily the best at melee in the weapon class.
Scaling affects both melee combos and ranged attacks with Rifles.
- Anonymous
There are rifles in this game? Badass. Just thought it was anime dark souls and would only feature cliche medieval/fantasy weapons.
- Anonymous
Black Bayonet scaling is wrong. DEX:B+ MND:D WIL:B+ Mobility is Normal
- Anonymous
Best Shotting DMG = Libertador Best Long Range Fast Projectile (tap instead of of hold) = Brodiaea Best AOE Projectile = Riot Breaker Fastest Projectile = Sunset Bayonet (Tap shot) You're welcome
- Anonymous
Which stat does Bayonet's bullet based on? When I use Mage build, it seems like the shooting damage was higher so maybe it was scaled based on Mind and Willpower ?
- Anonymous
Someone pls add Brodiaea from Mia's exchange reward. A/C/B Dex/Mind/Willpower, Backstep after last combo, sidestep (ala Bloodborne) dash animation.
- Anonymous
That actually depends on what kind of Bayonet it is, the Important bit is from which stats do they scale (similar to ther souls games) and what are the necessary stats. It varies from Bayonet type to Bayonet type. You could have one that Scales with STR and DEX and the next has MND instead. On a side note those stats should be added to the table too, I would do it but my Wikiedit Fu is weak and I would break things.
- Anonymous
For melee atks
Bayonet/Lost bayo /thunderbolt all have the good melee chain. Fast horizontal swings.
Riot breaker/Black bayo /Burning all share the same 3hit light attacks. Don't think it's better than the horizontals imo but still good.
The rest all more or less share the same crappy light chain with the awkward diagonal that tends to miss and the annoying back hop.
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