Oliver Collins

oliver collins boss code vein wiki guide 300px
Location Area D-12 Ruined City Underground
Health 12,600
Reward/s Blood Code: Berserker
Juggernaut Sledgehammer
Elemental Resistance Fire 0%
Blood 20%
Ice 40%
Lightning 0%
Physical Resistance Phase 1
Crush 25%
Slash 0%
Pierce -25%

Phase 2
Crush 40%
Slash 15%
Pierce -10%
Resists Frost
Immune None

Oliver Collins is a Boss in Code Vein. Bosses are special Enemies that feature their own arena, a large and prominent health bar, and a variety of unique moves and abilities. You will need to choose the appropriate Blood Code, Gifts, Weapons, Blood Veil, and Companion in order to defeat these formidable foes.

 

Oliver Collins Location

 

 

Oliver Collins Rewards

 

 Oliver Collins Notes

Suscepctible to poison, slow, inhibit and stun.

Resists Frost. Weak to Fire/Lightning. Neutral to Blood.

Physical Resistance increases after transforming. Elemental Resist stays the same.

 

 

 

Oliver Collins Strategies 

Strategy Writeup

Oliver Collins is the first boss fight you encounter in Code Vein. This is a relatively simple boss with two phases that can be tackled regardless of your equipment or level ups. It is, however, advisable to boost your level to 3 or so to prevent incoming damage.

The Fighter Blood Code works well for this boss, and equipping a heavier hitting two-handed weapon can work well if you learn his windows.

If ranged attacks are your preferred method, you can equip the Lost Bayonet or equip the Caster Blood Code and utilize the offensive gifts. Take in mind that you will still need to engage in melee combat to defeat him, as you will not have enough Ichor to defeat him with only ranged attacks.

First Phase

Bait the boss into doing his combo while staying away and then counter while his hammer is on the ground, or have him perform the leap attack and dodge to punish him. Rolling into him is more effective at punishing at melee, while dodging away is better for punishing at range or healing.

Phase transition:

Beware of the transformation animation that deals AOE damage around him, and knock you backwards. He receives less damage while in this animation, so  try to use this opportunity to heal or recast your Gifts.

Second Phase:

Once Oliver is fully Lost, he will often do a 3 hit hammer attack (either pure slams, or a combo of sweep into slam)  that has a convenient pause after. Wait for this and attack after he finishes to punish him. Make sure to manage your stamina so you can dodge afterwards.
Ranged attacks are a good way to pile on the damage when he does his slams, as he cannot stop them prematurely. If  this is the case, dodge away then use them when out of his range.

 

Attacks & Counters

Attack Description Counter
Phase 1 (+50% Health)
Leap attack unparry icon 40pxRuns up a slight distance before jumping at you and slamming the hammer down. The leap after the run up is unexpectedly fast. Dodge left or right (safe way) or into him or backwards (riskier way). Attack and punish him after you dodge.
Singular slam parryable icon 40px Raises its hammer up before slamming it directly into you. Slow and telegraphed. Dodge into him to get behind and punish or heal yourself.
Sweep into slam parryable icon 40px Raises the hammer backwards slightly before making a sweep in front. If still in range, can follow up with a downward slam (this slam is unparryable) , otherwise stops prematurely. Either dodge sideways both the initial attack and the follow up (melee approach), or dodge backwards the first and stay away (ranged approach). Punish if stamina is available, otherwise use this window to recover it.
Wide swing parryable icon 40px Winds up to do a 360° sweep around him with the hammer. The delay can catch you off-guard, but since it starts off from his back, its easily readable and thus can be dodged in any direction.
Phase 2 (-50% Health)
Tenderize parryable icon 40pxSwings from side to side. It can follow up with either a swing, or a slam:
  • The second swing can be a fast sideways jab (commonly used if dodged to the left) that ends the combo, or a wide swing.parryable icon 40px
    • The wide swing can be followed up into the slam, but the sideways jab cannot.
  • The slam always finishes the combo, and deals the most damage out of the attacks. unparry icon 40px

Going out of range (either by being far away from him, or getting behind him on the first attacks) will make him stop the combo early.

Dodge the initial sweep strike backwards, then dodge the follow up accordingly to the attack:
  • If he follows up with the wide sweep, dodge sideways and approach him as close as you can.
  • When he follows up with the slam, dodge into him to get behind his back (aggresive approach), or dodge backwards (defensive approach).

You can punish him after the slam with attacks, or recast gifts, or heal.

Blood Eruption  unparry icon 40px Gathers energy with their free hand before unleashing it in an eruption that covers its whole body. Dodge backwards and stay away (safest method) and recover your stamina or your HP (or if ranged, punish him). Can also dodge into it (risky), but requires extremely tight timing and doesn't leave much opportunity for punishing.
Tantrum  unparry icon 40pxSlams the hammer into the ground directly in front of it three times. The last attack deals more damage and has delayed windup. Despite the animation, the hitbox of the slams are actually quite narrow and don't linger. Dodge on any direction based on timing. The last slam has a considerable delay and you can avoid it by either rolling into him, or if near him, sprinting to his back after the second slam. Provides a huge punish window (enough to get off acombo drain attack if needed).

 

 

Oliver Collins Lore

Lore notes, information on folklore, etc go here

Lore theories should be clearly marked as such.

 

Oliver Collins Notes & Trivia

  • Oliver's Blood Code (Berserker) cannot innately wear the Blue Hounds Blood Veil he has equipped.

 

 

 




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    • Anonymous

      Olivier is same as Yakumo, but Yakumo had Louis.... and Olivier did his "best" to survive, by commiting atrocities. He made that clear in his final moments: he harvested what he planted - bad came to worst just like in all those stories (from other characters). Whole starvation reminds me of "siege on Stalingrad" - not a game or a book, but true history records.

      Unlike Yakumos, Oliviers past is shrouded: we dont know what life he had before.... nor what happened to him to end up as a "collectors slave" (except he was weak to fend them). Only thing we learned is: he, after several wrongdoings - decided to stop being coward and face death with final good deed. Its like player character changed his perspectives, and motivated him to stand up for his resolve.

      His final moments are like anime stereotype: "let me die here, i did so much wrong... i should have not exist anymore" - after protagonist leaves - "there are badguys i helped before, they hold hostage which protagonist consider important... i should act: as my final act, i shall slaughter them, even if its my final thing to do!" (Revenants "cant" attack each other, their weapons will "suck" enemies blood and turn them to lost: Olivier: maybe this is why his memories are so divided and messy - he ate three revenants together with their memories).

      Olivier is protagonist of his own downfall: he saved us from being lost from killing other revenants, yet he did it on his account... quilt was lifted, he died "clean". - its like as we would "suck" queens vestiges alone (bad ending), we became lost (queen)... game shows that self-sacrifice, is not and resolution, its eighter result: or an option.

      • Anonymous

        People claiming that Oliver is a really good guy, may not be entirely true.
        While he's shaped up to be the caring/thoughtful man we see him in our (brief) encounter, his memory fragments imply that he killed the parents of a young child in order to get more of that blood stuff.

        Thus why he states what he does in his flashback when becoming hollo- er, 'lost'.

        • Anonymous

          This game had NO RIGHT to make me this emotional about the first boss I would have died in Oliver's place if I could. R.I.P man

          • Anonymous

            Really needs him to be available as an Ng+ partner. We already have 2 mia's because of SP so make him a free update or something. He already has a pretty decent hammer moveset so why not? Also his reaction to hidden paths is perfect.

            • Anonymous

              Dammit Oliver! I though we were gonna be bros throughout the whole story! Instead I'm stuck with Yakumo... Don't get me wrong, he'd good but... he ain't Oliver.

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