Consumables in Code Vein is a type of item that is used by a Revenant to gain both temporary and permanent effects that will benefit their overall effectiveness in battle. Consumable Items can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Consumables in Code Vein including descriptions and usage. You can find detailed information on item locations and properties on each individual pages linked below.

 

Consumables in Code Vein

 

 

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 Item Name Item Description
  loss-yard-item-code-vein-wiki-guide
Loss Shard (S)
An item that grants Haze when used. (100 Haze)
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Loss Shard (M)
An item that grants Haze when used. (300 Haze)
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Loss Shard (L)
An item that grants Haze when used. (600 Haze)
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Condensed Loss Shard (S)
An item that grants Haze when used. (1000 Haze)
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Condensed Loss Shard (M)
An item that grants Haze when used. (1500 Haze)
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Condensed Loss Shard (L)
An item that grants Haze when used. (2000 Haze)
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Loss Crystal (S)
An item that grants Haze when used. (3000 Haze)
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Loss Crystal (M)
An item that grants Haze when used. (4000 Haze)
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Loss Crystal (L)
An item that grants Haze when used. (5000 Haze)
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Solid Loss Crystal (S)
An item that grants Haze when used. (6500 Haze)
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Solid Loss Crystal (M)
An item that grants Haze when used. (8000 Haze)
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Solid Loss Crystal (L)
An item that grants Haze when used. (10000 Haze)
  ichor-conentrate-item-code-vein-wiki-80px
Ichor Concentrate
A small vial filled with Ichor. Using this provides a small amount of Ichor.
  bloodstained-stake-item-code-vein-wiki-80px
Bloodstained Stake
Use to cause your body to disperse. Not consumed upon use, but all haze will be lost.
  needle-of-unity-item-code-vein-wiki-80px
Needle of Unity
Transports you to a location near the revenant you are cooperating with during multiplayer.
  vivifier-item-code-vein-wiki-80px
Vivifier
A drug that causes temporary dispersal. It is consumed upon use but allows the user to return to the last mistle in memory without losing haze.
  chemical-light-item-code-vein-wiki-80px
Chemical Light
Glows dimly when the solution inside is mixed. Remains lit for a limited time after activation and can be used as a marker.
  drain-activator-item-code-vein-wiki-80px
Drain Activator
An ampoule containing liquid. Temporarily increases ichor gained from attacks.
  dagger-item-code-vein-wiki-80px
Dagger
A classic throwing weapon. While it does not inflict damage, it can be used for grabbing a foe's attention.
  venom-cartridge-item-code-vein-wiki-80px
Venom Cartridge
Temporarily adds the venom status effect to the user's current weapon.
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Stun Cartridge
Temporarily adds the stun status effect to the user's current weapon
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Blood Cartridge
Temporarily changes the damage type of the user's current weapon to blood.
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Plasma Cartridge
Temporarily changes the damage type of the user's current weapon to lightning.
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Inhibit Cartridge
Temporarily adds the inhibit status effect to the user's current weapon.
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Freezing Cartridge
Temporarily changes the damage type of the user's current weapon to ice.
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Stun Vaccine
A concentrated medicine that temporarily increases Stun resistance.
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Antifreeze Tonic
A small bottle of fermented liquid. Temporarily increases resistance to ice.
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Fireproof Tonic
A small bottle of fermented liquid. Temporarily increases resistance to fire.
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Venom Vaccine
A concentrated medicine that temporarily increases Venom resistance.
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Slow Vaccine
A concentrated medicine that temporarily increases Slow resistance.
  anti-stun-item-code-vein-wiki-80px
Anti-Stun
Medicine that cures stun. Can block the effect if used before being afflicted.
  ichor-coagulant-item-code-vein-wiki-80px
Ichor Coagulant
Medicine that cures leak. Can block the effect is used before being afflicted. Causes slowly drained ichor to be stored inside the body.
  anti-venom-item-code-vein-wiki-80px
Antivenom
Medicine that cures venom. Can block the effect if used before being afflicted.
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Anti-Slow
Medicine that cures slow.
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Anti-Inhibit
Medicine that cures Inhibit.
  blood-maker-item-code-vein-wiki-80px
Blood Maker
Glows dimly when the solution inside is mixed with revenant's blood. Due to the bound in blood, it can always show its position to its owner from afar.
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Murasame's Ichor Blend
A drug made from Murasame's blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held.
  [img]
Coco's Ichor Blend
A drug made from Coco's blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held.
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Regen Inducer
A medicine created through revenant research. Causes the body to regenerate.
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Regen Extension Factor
Medicine that permanently increases the number of times regeneration can be used.
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Regen Activation Factor
Medicine that permanently enhances regenerative power.
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Sound Suppressor
A small, ordinary-looking pill. Temporarily muffles sound produced by the user.
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RV Mastery (101)
A drug that grants the gift "Tenacious Fang", regardless of the user's blood code.
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RV Mastery (102)
A drug that grants the gift "Ice Buff", regardless of the user's blood code.
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RV Mastery (103)

A drug that grants the gift "Lightning Buff", regardless of the user's blood code.

RV Mastery (104)

A drug that grants the gift "Blood Buff", regardless of the user's blood code.

RV Mastery (105)

A drug that grants the gift "Lightning Barrage", regardless of the user's blood code.

RV Mastery (106) A drug that grants the gift "Stun Shot", regardless of the user's blood code.
RV Mastery (107) A drug that grants the gift "Jupiter's Blade", regardless of the user's blood code.
RV Mastery (108) A drug that grants the gift "Venomous Web", regardless of the user's blood code.
RV Mastery (109) A drug that grants the gift "Stun Web", regardless of the user's blood code.
RV Mastery (110) A drug that grants the gift "Slow Web", regardless of the user's blood code.
RV Mastery (111) A drug that grants the gift "Debuff Build-Up", regardless of the user's blood code.
RV Mastery (112) A drug that grants the gift "Flame Barrage", regardless of the user's blood code.
RV Mastery (113) A drug that grants the gift "Bolster", regardless of the user's blood code.
RV Mastery (114) A drug that grants the gift "Complete Attention", regardless of the user's blood code.
RV Mastery (115) A drug that grants the gift "Tirelessness", regardless of the user's blood code.
RV Mastery (116) A drug that grants the gift "Opportunism", regardless of the user's blood code.
RV Mastery (117) A drug that grants the gift "Revenant Dagger", regardless of the user's blood code.
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RV Mastery (120)
A drug that grants the Gift "Flame Protection", regardless of the user's blood code.
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RV Mastery (121)
A drug that grants the Gift "Ice Armor", regardless of the user's blood code.
RV Mastery (122) A drug that grants the gift "Modest Offering", regardless of the user's blood code.
RV Mastery (123) A drug that grants the gift "Vigorous Zeal", regardless of the user's blood code.
RV Mastery (124) A drug that grants the gift "Charisma", regardless of the user's blood code.
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Pure Blood
A medicine developed during Project QUEEN. Causes the body to regenerate. Grants Ichor.
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Gift Accelerator

A small, relatively regular-looking drug. It activates blood flow, temporarily reducing the time required to use gifts.

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Stamina Booster

Medicine in a lightweight ampoule for portability. Temporarily stimulates awareness, which allows the user to work under great strain.

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Stamp: Praise 02

An item that grant use of the "Praise 02" stamp.

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Gesture: Praise
An item that grants use of the "Praise" gesture.
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Stamp: Apologize 03
An item that grants use of the "Apologize 03" Stamp
   
   
   
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Knight Monarch's Essence
Medicine that leaves you with 1 HP if you receive fatal damage when your HP is over a certain amount.
Emperor's Essence Medicine that enables you to use HP to perform actions when you have run out of stamina.



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