One-Handed Swords is a type of Weapon in Code Vein. One-Handed Swords are lightweight, short-range but provide the wielder fast and agile attacks. These weapons can be found inside chests, randomly scattered in the area, dropped by enemies or bosses after defeating them, and can be purchased from a Merchant.

This page covers a list of all the known One-Handed Swords in Code Vein which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

 

One-Handed Swords in Code Vein

 

 

 Name & Icon Attack Stat Scaling Defense
Attack Type Physical
Base
Status Effect Drain Rating Weight
STR
DEX MND WIL Slash Crush Pierce Status Defense Stamina Reduction Drain Rating

pipe of thralldom weapon icon code vein wiki guide
Pipe of Thralldom

Crush

30 - 0.15 5 C+ C - - 80 65 80 - 43 0.17

 queenslayer blade weapon icon code vein wiki guide
Queenslayer Blade

Slash
Pierce
125 - 0.3 35 C+ C - - 80 65 80 - 43 0.34

 lost broadsword weapon code vein wiki guide
Lost Broadsword

Slash
Pierce
169 - 0.37 40 C+ D - - 75 75 75 - 50 0.34

sunset sword weapon icon code vein wiki guide
Sunset Sword

Slash
Pierce
137 - 0.3 30 C D+ - - 80 67 80 - 43 0.34

hanemukuro weapon code vein wiki guide
Hanemukuro

Slash
Pierce

125

- 0.3 32 C B+ - - 77 62 77 - 40 0.34

broadsword weapon code vein wiki guide
Broadsword

 Slash
Pierce
155  - 0.37  43 C+  C - -  88  88  88  - 50   0.34

executioner
Executioner

 Slash
Pierce
 105  0.3 38 C+ A C C  78 65   65  43  0.34

enduring crimson
Enduring Crimson

 Slash
Pierce
 120 - 0.3  34 B B - -  80 62  80  43  0.34 

machete weapon code vein wiki guide
Machete

Slash
Crush 
163   0.37 46 B C -  81  81  81  -  50  0.34

iceblood weapon code vein wiki guide
Iceblood

Slash
Pierce 
92  50 ice upgrade code vein wiki guide24px  0.3 17 C+ B+ B C  56 50   61 15 ice upgrade code vein wiki guide24px  33 0.34 

blazing claw weapon code vein wiki guide
Blazing Claw

 Slash
Pierce
 97 50 fire upgrade code vein wiki guide24px  0.3 28 C A C B  64  60  64 15 fire upgrade code vein wiki guide24px  40 0.34 

crimson longsword weapon code vein wiki guide
Crimson Longsword
 (Pre-order bonus)

Slash
Pierce
131 - 0.3 30 C C C C+ 82 82 82 - 40 0.34

argent wolf blade weapon code vein wiki guide
Argent Wolf Blade

Slash
Crush
145 - 0.3 35 C C E+ D 77 77 65 - 43 0.34

black saber weapon code vein wiki guide1
Black Saber

Slash
Pierce
124 - 0.37 48 A D+ - - 81 65 65 - 50 0.34

inferno blade weapon code vein wiki guide 100px
Inferno Blade

Slash
Pierce
125 - 0.3 33 A+ - - - 75 65 75 15 fire upgrade code vein wiki guide24px 39 0.34

fulmen blade weapon

Fulmen Blade

Slash
Pierce

145 - 0.37 45 - A+ - - 92 92 92 15 lightning upgrade code vein wiki guide24px 60 0.34

hellfire pipe weapon code vein wiki guide 100px
Hellfire Pipe

Crush 30 50 fire upgrade code vein wiki guide24px 0.15 5 C+ C - - 80 65 80 - 43 0.17

hoarfrost pipe weapon

Hoarfrost Pipe

Crush 30 50 ice upgrade code vein wiki guide24px 0.15 5 C+ C - - 80 65 80 - 43 0.17

thunderbolt pipe weapon

Thunderbolt Pipe

Crush 30 50 lightning upgrade code vein wiki guide24px 0.15 5 C+ C - - 80 65 80 - 43 0.17

pipe of the unrivaled weapon

Pipe of the Unrivaled

Crush 30 - 0.15 5 C+ C - - 80 65 80 - 43 0.17

 




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    • Important Notes about Pierce Damage:

      On Weapons, you'll notice there is no Pierce only weapon or a weapon with Pierce listed first, it is always listed second. You only do Pierce damage when you do a thrusting attack. For most weapons, it's the Dodge while standing still to Light Attack Thrust and the Combo Button + Light Attack Thrust. A few weapons may have a thrust as their charged heavy. What this means, is that you generally do not need to take the Pierce Damage Resistance of bosses into account for your melee weapon, unless you plan on thrusting them to death. You can effectively only consider Crush and Slash when choosing weapons for bosses.

      For Gifts however, this is where Pierce can be the primary damage source from an offensive spell and you should take the Pierce Damage Resistance of bosses into account when selecting caster loadouts.

      • Anonymous

        Mobility stat should be removed, its a formula based on total weight and blood code what mobility type you have not inherent in the weapon itself, perhaps replace it with weight.

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