Level is a Stat in Code Vein. This stat reflects the player character's Level, and is increased by using Haze at a Mistle. Unlike other games, players do not level up individual stats or attributes, and instead increase a total baseline for the character.

 

Level Information & Notes

  • Leveling up is done at Mistles.
  • When a player level up, they cannot chose to level up individual stats. Stat distribution is determined Blood Codes and for gifts by Blood Veil, however the raw numeric value gained by the stat distribution is determined by level.
  • The highest level possible is 300.
  • The amount of haze needed to level up can be modeled by the equation: ??
  • The character level determines all weapon's actual Physical Attack by adding Base Damage and Scaling Damage.

 

Required Haze

The amount of Haze needed to level up.
The cost for each level is shown below. The amount shown is the cost to get to that level.

  0 1 2 3 4 5 6 7 8 9
00+ n/a n/a 825 841 858 876 897 919 943 969
10+ 997 1,029 1,063 1,100 1,140 1,260 1,460 1,667 1,881 2,102
20+ 2,331 2,568 2,812 3,064 3,324 3,593 3,896 4,155 4,448 4751
30+ 5,063 5,384 5,714 6,053 6,402 6,761 7,129 7,508 7,896 8,295
40+ 8,705 9,125 9,555 9,997 10,450 10,914 11,389 11,876 12,374 12,884
50+ 13,406 13,941 14,487 15,046 15,617 16,202 16,799 17,409 18,032 18,668
60+ 19,318 19,982 20,659 21,350 22,055 22,775 23,508 24,257 25,019 25,797
70+ 26,590 27,398 28,221 29,059 29,913 30,783 31,668 32,570 33,487 34,421
80+ 35,372 36,339 37,322 38,323 39,341 40,376 41,428 42,498 43,585 44,690
90+ 45,813 46,955 48,114 49,292 50,488 51,704 52,938 54,191 55,463 56,754
100+ 58,065 59,396 60,746 62,116 63,506 64,917 66,347 67,799 69,270 70,763
110+ 72,277 73,812 75,368 76,945 78,544 80,165 81,807 83,472 85,158 86,867
120+ 88,599 90,353 92,129 93,929 95,752 97,598 99,467 101,360 103,276 105,216
130+ 107,180 109,169 111,181 113,218 115,279 117,366 119,477 121,613 123,774 125,960
140+ 128,172 130,410 132,673 134,962 137,277 139,619 141,986 144,381 146,801 149,249
150+ 151,724 154,226 156,755 159,311 161,895 164,507 167,146 169,814 172,509 175,233
160+ 177,986 180,767 183,576 186,415 189,283 192,180 195,106 198,062 201,047 204,062
170+ 207,107 210,183 213,288 216,424 219,590 222,788 226,016 229,275 232,565 235,886
180+ 239,239 242,624 246,040 249,488 252,968 256,481 260,025 263,603 267,212 270855
190+ 274,531 278,240 281,982 285,757 289,566 293,409 297,285 301,196 305,140 309,119
200+ 313,133 317,181 321,263 325,381 329,534 333,722 337,945 342,204 346,498 350,828
210+ 355,194 359,597 364,035 368,510 373,021 377,570 382,155 386,777 391,436 396,132
220+ 400,866 405,638 410,447 415,294 420,179 425,103 430,064 435,065 440,103 445,181
230+ 450,298 455,454 460,649 465,883 471,157 476,471 481,824 487,218 492,651 498,125
240+ 503,640 509,195 514,790 520,427 526,105 531,824 537,584 543,386 549,229 555,114
250+ 561,041 567,011 573,022 579,076 585,172 591,312 597,494 603,719 609,987 616,298
260+ 622,653 629,052 635,494 641,980 648,510 655,085 661,703 668,367 675,074 681,827
270+ 688,625 695,468 702,356 709,289 716,268 723,293 730,363 737,480 744,642 751,851
280+ 759,107 766,409 773,757 781,153 788,596 796,086 803,623 811,208 818,840 826,520
290+ 834,248 842,025 849,849 857,722 865,643 873,614 881,633 889,701 897,818 905,984
300+ 914,200 (MAX) - - - - - - - - -

 

Stats
Balance  ♦  Base Mobility  ♦  Blood Resistance  ♦  Crush Damage Reduction Percent  ♦  Dexterity  ♦  Drain Attack  ♦  Fire Resistance  ♦  Focus  ♦  Fortitude  ♦  HP  ♦  Ice Resistance  ♦  Ichor  ♦  Leak Resistance  ♦  Lightning Resistance  ♦  Mind  ♦  Mobility  ♦  Pierce Damage Reduction Percent  ♦  Slash Damage Reduction Percent  ♦  Slow Resistance  ♦  Stamina  ♦  Stat Scaling  ♦  Strength  ♦  Stun Resistance (Stats)  ♦  Venom Resistance  ♦  Vitality  ♦  Weapon Attack  ♦  Weapon Defense  ♦  Weapon Mobility  ♦  Weapon Weight  ♦  Weight  ♦  Willpower

 




    • 08 Oct 2019 14:30  

      The level up system is quite friendly for players who want to play as different classes/jobs/vocations. However, there is a good and bad side to it. GOOD SIDE: The player can easily & freely change classes/jobs/vocations (Blood Codes) without worrying that their stats are not appropriate or suited for the selected Blood Code. BAD SIDE: The player cannot perform stat Min-Max-ing and have OP stat builds. You can level up from Lv1 to Lv100 as Atlas. However, when you change to a Fighter after level up, you will still have the low stats of a Lv100 Fighter. Thus, most builds out there are mostly gift/skill builds.

      • Anonymous

        07 Oct 2019 00:41  

        Is this like Dark Souls that we should stay at a certain level to have an active multiplayer or we're free to level up? Since there's no pvp i doubt there will be any problem but just to be sure. I'm level 100 right now with around 4M haze so i hope someone can clear this.

        • 06 Oct 2019 09:52  

          Did anybody notice during level up that, even though you have equipped the same class/type of weapon (1H Sword, 2H Sword, etc.) in Weapon slot 1 & 2, the ATK of both weapons do not increase simultaneously (at the same time)? It appears that during level up, the equipped Blood Code not only affects the increase in HP, Stamina, Light Gift power, & Dark Gift power, it also affects the ATK power increase in the Weapon types and their sub-type (Slash, Pierce, Crush). This means that, even after you leveled up, there may be no increase in the ATK power of the weapons you have equipped. Increase in Light & Dark gift powers are not affected by the equpped Blood Veil.

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