Evasive Snare

evasive-snare-gift-code-vein-wiki-guide
Dodging enemy attacks generates projectiles at the cost of ichor that attack the enemy.
Tree Dark
Gift Type Passive
Required Stats
n/a n/a
Proficiency Requirement n/a

Evasive Snare is a Passive Gift in Code Vein. Evasive Snare is a gift found in the Hephaestus Blood Code. Through Gifts, players may perform unique actions such as buffing and healing themselves and their Companions, debuffing Enemies or dealing direct damage to enemies.

 

 

Evasive Snare Information

  • Successfully dodging an enemy attack spends 1 ichor to create a static orb that detonate on contact with an enemy.
  • Effect similar to Countermeasure.

 

Evasive Snare Acquisition

 

Evasive Snare Notes

  • Gifts are acquired from obtaining different Blood Codes and by using the Mistle to Acquire/Inherit Gifts.
  • A certain amount of Haze is needed to unlock your preferred Gift and have required stats in order to equip these.
  • The orb lasts 8 seconds. An orb that expires uses the same animation as one exploding, but deals neither damage nor staggering to enemies within its blast radius.
  • If 2 orbs are in the same spot, an enemy must still trigger them sequentially.
  • This gift is exclusive to the Hephaestus Blood Code and cannot be mastered.
    • Countermeasure can be mastered, and is a 60 second, active version of Evasive Snare.

 

 

Passive Gifts
All Stats Up  ♦  Augmented Regeneration  ♦  Avarice  ♦  Balance Up  ♦  Bayonet Mastery  ♦  Blood Buff  ♦  Blood Grab  ♦  Blood-draining Venom  ♦  Bolster  ♦  Charge Accelerator  ♦  Charisma  ♦  Complete Attention  ♦  Dark Impulse  ♦  Debuff Build-Up  ♦  Deft Parry  ♦  Deliverance  ♦  Dexterity Fortitude Up  ♦  Dexterity Mind Up  ♦  Dexterity Up  ♦  Dexterity Willpower Up  ♦  Drain Boost  ♦  Eternal Blade Dance  ♦  Fall Damage Reduction  ♦  Fire Buff  ♦  Firm Stand  ♦  Focused Carnage  ♦  Focused Gift Speed  ♦  Focused Guard  ♦  Focused Stamina Usage  ♦  Goddess's Smile  ♦  Guard Drain Rating Up  ♦  Guard Stability  ♦  Halberd Mastery  ♦  Hammer Mastery  ♦  Health Boost  ♦  Health Stimulant  ♦  Heroic Fang  ♦  Ice Buff  ♦  Ichor Focus  ♦  Ichor reduction  ♦  Ichor Strikes  ♦  Improved Regeneration  ♦  Increased Gift Speed  ♦  Inhibit Resistance (Gift)  ♦  Leak Resistance (Gift)  ♦  Life Steal  ♦  Light Impulse  ♦  Lightning Buff  ♦  Maintained Focus  ♦  Max Ichor Boost  ♦  Mind Fortitude Up  ♦  Mind Up  ♦  Mind Vitality Up  ♦  Mind Willpower Up  ♦  One-handed Sword Mastery  ♦  Opportunism  ♦  Perseverance Up  ♦  Pioneer's Guidance  ♦  Regeneration Shift  ♦  Regenerative Drain  ♦  Resilient Focus  ♦  Revenant's Greed  ♦  Revenant's Hunger  ♦  Revenants Ambition  ♦  Rush of Blood  ♦  Savvy Evasion  ♦  Sharpened Fangs  ♦  Slow Resistance (Gift)  ♦  Sprinter  ♦  Stamina Boost  ♦  Stamina Stimulant  ♦  Stopping Power  ♦  Strength Dexterity Up  ♦  Strength Fortitude Up  ♦  Strength Up  ♦  Strength Vitality Up  ♦  Strength Willpower Up  ♦  StrengthVitality Up  ♦  Stun Buff  ♦  Stun Resistance  ♦  Survival Instinct  ♦  Swift Destruction  ♦  Tenacious Fang  ♦  Tirelessness  ♦  Torchbearer  ♦  Two-handed Sword Mastery  ♦  Venom Buff  ♦  Venom Resistance (Gift)  ♦  Vitality Up  ♦  Vow of Ichor  ♦  Vow of Inchor  ♦  Weapon Drain Rating Up  ♦  Willpower Up

 




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    • Anonymous

      What if you are already at 0 icor (e.g. in draining sand areas)? will it work for free? or not work at all?

      • >Only "perfect" dodges (the kind that give you focus) will trigger the orb.
        >The game tries to put the orb where you were when you dodged (which is usually right in the attacker's face)
        >This means that the orb can often be outside of its trigger range, placed a little bit into your dodge animation. (making it more consistent when working with slow mobility).
        >The orb's primary impact is its stagger, which makes it an even better fit for slow builds with heavy weapons.

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