Tower of Trials III is a Location in Code Vein, accessible from the Depths Exploration menu by talking to Davis. The Tower appears to be in an isolated area of the Crypt Spire. All three Tower of Trial Maps are unlocked by beating the game and continuing without accessing New Game Plus; they will be on Louis' desk in the Home Base for pickup. Each Tower of Trials consists of a gauntlet of six battle scenarios in increasing difficulty, with I being the easiest and III being the hardest.

 

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General Information

  • Bosses:  Attendant of the Relics (x2), Skull King
  • Mistles: You begin the Trial on the floor's top mistle. If you die, you will not be able to recover your mist without reaching the floor you died on through sheer combat. There is another mistle at the bottom floor of the tower.

 

NPCs in the area

  • N/A

Bosses

Items

Consumables and Trade Items

  • RV Mastery (122): Located at the bottom of the Tower after clearing all its floors.

Equipment & Upgrades

  • N/A

Key Items

  • N/A

Vestiges

  • N/A

Enemies

  • Argent Wolf Berserker
  • Argent Knights
  • Corrupted Stone-Crusher Lost
  • Queen's Vanguard
  • Hunter in Black

 

Tower of Trials III Walkthrough

The Tower of Trials is a side area unlocked from the maps obtained on Louis's desk after completing the game and returning to Home Base (before choosing to start a new playthrough). All three Towers are available to initiate without needing to complete the preceding ones. Completion of the Towers is not required for the  Deep Trailblazer Trophy.

You begin at the topmost level at the entry Mistle. The glowing blue bloodroot will open up the floor to start your trial. You will have to navigate down six floors, fighting a boss every three floors. After completing each floor, the bloodroot will glow to open up the next floor for you to descend to. Defeating a boss will completely refill your health and Ichor and replenish consumables from your storage.

The Towers also give an increased yield on Marks of Honor.

Floor Guide

  1. Entry floor.
  2. Argent Wolf Berserker.
  3. Invasion: 1 wave of a single Argent Knight, 3 Waves of x2 Argent Knights (weapons wielded are somewhat randomized), and 1 wave with x1 Argent Knight and x1 Argent Wolf Berserker.
  4. Boss fight with a Duo variation of the Attendant of the Relics.
  5. x2 Corrupted Stone-Crusher Lost.
  6. Invasion: 2 waves of a single Queen's Vanguard, 2 waves of x2 Queen's Vanguard, and a single Hunter in Black wielding a greatsword.
  7. Boss fight with Skull King (Sorrowful Wanderer).
  8. Reward of RV Mastery (122) and an exit Mistle.

Trivia & Notes:

Trivia and notes go here 

 

 

 

 




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